About
Four years contracting, one year running a studio.
Four of the last five years were contracting, taking web products end to end: authentication, billing, production infrastructure. The parts that don't show up in a demo but decide whether something survives real users. Along the way I published a five-package open-source TypeScript library with 184 tests, because the testing tools I wanted didn't exist yet.
The last year has been different. I started OffByThree LLC, my own small studio, and shipped four mobile games to Google Play under it. Running a studio of one means the job doesn't stop at code. I ship the update pipeline as well as the feature, write the store listing as well as the level, and decide how a save file migrates when the format underneath it changes.
That same instinct, building the tool I'm missing, led to a commercial product: a bridge that lets AI coding agents drive the Godot editor directly, sold with license keys and an installer to other people building games solo.
What ties the contracts and the studio together is the same question: does this ship, and does it hold up once it's live. I'm looking for a team where owning a problem end to end is the job rather than the exception, and where that question gets asked early.
Get in touch or see the résumé.